Background art is the images that can been seen in the background of game, such as, on a skyline, you can see the buildings in the foreground but the background will be composed of an image plane with an image of the rest of the skyline to cut down on unnecessary polygon counts and designing. This can apply to 2d and 3d games and the difference being that in 2d games the the image plane is attached to the foreground and has limitations when it comes to movement.
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