Interface art applies to the various menus and interfaces found through out the game, ranging from options menus to maps, these need to look appealing, clear to purpose and must have a reason for being where it is. An example of a bad interface for combat would be not having a health bar in an easy to see position, an example of a good one would be having it in an obvious place where it can easily be seen while also fighting.
User interfaces can be either 2D or 3D based on the style of the game. This pictures shows the interface for the game Starcraft 2, as it can be seen the user interface is in 3D layout and its colour scheme is chosen to match the area where the game is based as well as the genre of the game.
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